The return of Rockstar’s Wild West

By The Elm - Nov 15,2018@12:00 am

28003395528_2a36af798f_bBy Vanessa Rupertus

Elm Staff Writer

After a long wait, “Red Dead Redemption II” hit the stores on Oct. 26 for PlayStation 4 and Xbox One, quickly becoming the second-highest grossing entertainment launch of all time after “Grand Theft Auto V.”

Developed by Rockstar Games, “Red Dead Redemption II” is an action-adventure game that lets players explore its open-world Wild West.

The newest installment is set seven years before the events of the first game, “Red Dead Redemption.” You play as the outlaw Arthur Morgan, voiced by Roger Clark.

Morgan is a member of the Van der Linde gang with the previous game’s protagonist, John Marston, who is voiced by Rob Wiethoff.

The plot revolves around the slow degradation of the gang, and also details how Marston eventually left the gang for a simple life with his partner, Abigail.

“Red Dead Redemption II” pays attention to the smallest of details when chronicling the life of Arthur Morgan. Much like in real life, you have to regularly eat, bathe, and maintain your weaponry.

Fail to properly maintain your character, and you’ll be left with rusted weapons and an unhealthy character, since the amount of food you consume affects Morgan’s weight.

Morgan’s hair grows as time passes in the game as well, which limits the types of hairstyles you can choose from when going to the barber.

As for the gameplay, many of the past mechanics are back with a fresh coat of paint, such as the honor system (actions are either “honorable” or “dishonorable”) and the combat controls.

There are some brand-new features, as well, such as dual-wielding and a dialogue tree to interact with non-playable characters in ways unique to how the players want to shape Morgan’s personality.

You have to be mindful, however, of how you behave: Arthur Morgan’s fate at the end of the game depends upon the status of his honor.

The weekend of its release generated approximately $725 million, and 17 million copies were sold worldwide in two weeks, exceeding the lifetime sales of the first “Red Dead Redemption.”

“Red Dead Redemption II” received a 97/100 from Metacritic and was praise all around from critics thanks to the well-crafted plot and gritty characters.

EGM, Game Informer, and IGN all gave the game a perfect score of 10/10.

Critiques of the game were relatively minor. Some found the constant maintenance of Morgan’s health to be tedious, and some thought the animation looked unrealistic at times.

There were also some complaints about the “clunky” control system, but the critiques were overlooked by most due to the sheer enjoyment they had playing the game.

Despite it’s minor flaws, “Red Dead Redemption II” is a hit for gamers and critics alike, and proved itself to be well worth the wait.

The Elm

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